Friday, June 27, 2014

MOVIE REMAKES DON'T ALWAYS SUCK

My knee-jerk reaction when I hear that a movie I love is about to be remade is typically: “THEY’RE GOING TO RUIN THE ORIGINAL! I LOVE THAT MOVIE! IT DOESN’T NEED TO BE REMADE!” Writing this is going to prove a bit therapeutic for me, because no matter how much I try to think this through, I still start to get a little flustered when I see that a beloved movie is going to be re-imagined.

But allow me to play the role of devil’s advocate (I’m talking to myself here). 
How could movie remakes be a positive thing?

Well, in the end, I think that would depend on the quality of the new film. The idea that these movies are automatically going to be terrible, or they shouldn’t be remade, does need to be revisited. 

1. Most importantly, everything has been remade, and everything will be remade, according to the tradition of Western storytelling. I’m not trying to sound overly pompous here, but the idea that “nothing is original” has a lot of truth to it. The stories that we love typically follow the Aristotleian plot model, and many books we love have a formulaic approach to their presentation. More often than not, we are recycling the same Ancient Greek and Sumerian stories (insert another ancient civilization, throw some parables and myths in there, mix them into a pot, and you’ll see too many similarities, though this may cause discomfort). The Hero’s journey story of Odysseus, the forbidden love-lust young-angst chronicle in Romeo and Juliet; sprinkle some sparkly vampires or pirates or aliens, and you’ll see that simply the presentation is one of the only things that has changed. So if we get over the idea that movie remakes are ruining the original… then we should just stop telling stories and stop making movies altogether, because if it’s been done before, then we shouldn’t do it… and nearly everything has been done before (please don’t throw rocks at me if you’re thinking about David Lynch movies or William S. Burroughs’ fiction, because I said nearly everything).


2.  Movies have sentimental value to us—sometimes we love movies that a lot of people hate because we made an emotional connection to its content. Everyone’s entitled to their opinion, and you’re entitled to disagree with me on this point: As an educator, I stand in front of a classroom full of people, and once in a while, someone will just shout something to the effect of, COUNTRY MUSIC SUCKS, or, I HATE JUSTIN BIEBER. Meanwhile, someone in the class loves country music or Bieber. If they are a quiet person, they will say nothing and not engage with a stronger personality, but on the inside, they have already developed a negative perception of this person (I’ll explain why in a moment). A more aggressive person will begin to argue with them. Since music and movies have sentimental value to us, it can be offensive to suggest that something someone loves so much outright sucks, because then you essentially attract a group of “followers” who agree with you and want to partake in your art-trashing. Okay, I know we live in a hyper-sensitive culture, but I think if you’re going to announce that something absolutely sucks, then be prepared to have discussion about it, not an argument. I think people typically have a breakdown in the discussion-argument department. I am going to say something that will blow your mind: since movies and music have sentimental value, calling someone out on the things they enjoy on an emotional level is like telling them that their faith is bullshit. Yes. I said it. I’m comparing someone’s love for something to religious faith. I suppose this is another statement that can move tabled for further discussion, but I will say that when we can admit that the movies and music we enjoy while growing up do in fact shape us in some way (we “identify” with it), and if we can admit that love is a variation of worship (especially courtly love…), then I think it’s safe for me to make a connection between faith and art. 


3. A lot of movies have been books before. Duh! If I wanted a movie that was “true to the book”, I would just read the book. I have my own visuals, I have the story I love… so why I should I care if it’s an exact replica of something I’ve already experienced? I personally love it when films deviate from the source material, or put a different spin on the concept. I’ll never forget when people were upset that Prometheus didn’t have too many of the xenomorphs… if I wanted to watch Alien, I have it on DVD. I’ve read all the Song of Ice and Fire books that have been published so far, and as much as I have loved the books, I think the television show does a lot of things better. I dislike The Walking Dead as a television show, though at first I liked all the differences from the source material (I just started to really hate the show, but that is how I feel about it, I didn’t say IT SUCKS, which kind of indicates that anyone who likes it has bad taste). I can bring up several examples, but let’s remember than a movie is a story, and the story  is often written as a screenplay; if we suggest that a movie remake is another rendition of a story, then it’s no different than a movie that portrays a book. A movie can do something different with the same story, and I think it holds true when we talk about remakes and reboots.

Here are a few remakes/reboots that I personally enjoyed. I looked forward to seeing a couple of them, hence why my knee-jerk reaction has been somewhat hypocritical:

1. Halloween 
2. (Insert movie title) by Quentin Tarantino
3. Scarface 
4. The Ring
5. The Departed
6. Dawn of the Dead
7. Night of the Living Dead (Tom Savini)
8. Evil Dead
9. A Fistful of Dollars
10. The Thing (John Carpenter)

What are some movie remakes you loved? What are some that you disliked? 

Monday, June 16, 2014

Depression and Creativity Collide

Grant Wamack, rapper, writer, and existential warrior of the cosmos, has just dropped his new novella, A Lightbulb's Lament. Since the bizarro genre is a literary phenomenon that uses metaphorical devices to explore our emotions and our society, Grant discusses the role of depression in the creation of a hero so many of us want to be; a hero who is the figurative warrior against personal darkness--Mr. Watts. 


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Blog Postage (Lit Edition)
by Grant Wamack

Let's flashback to my freshmen year in college. I just moved out of the dorms and eased into a studio apartment in the heart of Northern Illinois University's campus. I was getting pretty good grades,  some of my short stories were beginning to be published, I had good friends who made sure I was making moves on the regular, I was finally able to get away from my dad's overbearing presence, but still... there was something nagging at me. Doubts about the future, terrible luck with women (even though I was surrounded by the “hook-up” culture), and most importantly I was still uncomfortable with myself. 

Cue existential crisis and questions. Why the fuck am I an English major?  I don't want to be a teacher. Why am I trying to please my Dad by majoring in English? I'm so much more than that. More than this. These thoughts would go on and on and I would sink into deeper levels of depression, dragging anyone in my immediate circle down with me. Everyone was partying on the weekends and I'd be in my room battling the black dog raging inside my head. 

Late nights spent alone watching Salad Fingers, consuming tons of weird fiction as a form of escapism, recording my first rap mixtape Heavenly Fridges, and lots of cathartic writing. It wasn't enough though. I had to do something to expel this energy. 

I carried a small notebook in my back pocket for ideas (I still do), and one day while working at Home Depot, I was struck with the image of a gentleman with a lightbulb for head and a world full of darkness. It was so compelling that I fleshed out a loose outline over the course of the next week. Earlier that year, I finished my first bizarro novella, Notes from the Guts of a Hippo, which was a major feat for me since I could barely write a 5,000 word short story. However, I had an idea and it had to be written. Not just to prove to myself that I could do it again, but to fix this depression holding me back.

It might be important to note that I've always been interested in magic, rather it be on stage, hoodoo, mysticism, astrology, or numerology. I thought of this as a ritual of sorts. I thought if Mr. Watts, the main character, could bring light to this fictional world that it could possibly bring that figurative light to my world as well. There's this idea if you work on your inner world, it will directly ripple out into the physical plane. 

Did it work? 

In a lot of ways yes; I'm in much better shape mentally thanks to affirmations, better eating habits, good friends, and self love. Mr. Watts represents a turning point in my life; his journey is my journey. All of us have moments of self-doubt and identity confusion, but I know there is a light in the darkness...

You can also check out his lyrical experimentation/exhibition...





Grant Wamack writes weird fiction, raps, and weaves dreams at night. During the day, the Navy employs him as a Mass Communication Specialist, in other words, a "super" journalist

Art: http://artspazm.tumblr.com/

Saturday, May 3, 2014

Zombie Horror: Reflections on a Genre

I still envision zombie fiction as a horror sub-genre, but it has evolved into its own genre. I don’t think that’s a bad thing; less than a decade ago, it was a challenge to find any zombie fiction at all. People like myself who grew up with zombie movies were teased by the possibilities; Romero and the other zombie-film directors were never given huge budgets to work with, so it seemed as if they spent more of their budget on the things that mattered most: makeup, gore, and securing a vivid location. I know Romero’s original Day of the Dead script was hacked to pieces, but I still love the film. 

Brian Keene, Joe McKinney, David Moody, Jonathan Maberry, Mark Tufo; these authors helped pioneer the emergence of zombie fiction as its own genre, almost separate from horror. Robert Kirkman’s Walking Dead comic series bridged the gap between niche-horror and mainstream entertainment. There are so many possibilities now for people who have an imagination; there are now thematic variations of zombie fiction. Survivalist, Dystopian, military adventure; these seem to be the popular incarnations. 

A lot of zombie fiction seems to be fit more into an action/adventure mold than horror; the survivalist books can still be frightening, because we have the anxiety that comes with surviving a natural disaster, the psychological damage, the fear of other survivors in a post-apocalyptic setting, etc. Then we have the Call of Duty video game zombie novels, in which we have a bunch of soldiers at war with zombies. We still have books where swords can magically decapitate zombies (if you know me, you know this is a HUGE pet-peeve of mine), and that’s cool. That’s what people want to read. I think there is a lot of potential in this particular fiction market, but…

What happened to zombie horror?

Zombies just aren’t very scary in most books. 

I’m not attempting to deviate into what is scary about the books, but rather, I would like to find out where the zombie fiction books that portrayed the undead as terrifying WITHOUT the emphasis on post-apocalyptic-survivalist-military action. Yes; the living are often more terrible than the zombies. WE GET THAT. There is so much potential in the zombie idea, but we are seemingly stuck. There are some original stories out there, but they’re harder and harder to find. I’m bored with zombie fiction. Very, very bored. I don’t like most of it. In fact, I dislike the vast majority of it. About 99.9%. 

So I decided to write the zombie books that I would want to read. I could still incorporate plenty of action, but I wanted the zombies to become menacing again. I wanted to read beautiful prose, so I made an attempt. My zombie books have a lot of detail; according to reviewers and blog reviews. A lot of my characters aren’t good people (I wrote a blog post once about my belief that “good” people wouldn’t survive  very long in a zombie-apocalypse scenario), but they are still not as bad as the zombies… so there is still a contrast. The zombies are always more terrifying. 

The Zombie Acension trilogy is nearing its end. The final book in the trilogy involves a heavy look at PTSD and survivor’s guilt as it would relate to a post-apocalyptic scenario. The book, titled Saint Pain, is about the never-ending horror that has become a sort of disease; the horror of survival. Robert Kirkman briefly writes about the subject in the Walking Dead comic, but I wanted to take it a step further.

A zombie apocalypse should be brutal, terrifying, awful. We’re talking about a world that has become lawless…

I suppose I wrote this blog because now I'm being labeled as a poet, bizarro writer, editor... and I used to avoid being called a "zombie author." 

My work is zombie horror. Maybe a bit of survival horror (I hear that’s a sub-genre, too), with some explosions and bullets and sex sprinkled in. I take that back. A lot of bullets, a lot of sex, and a lot of blood. 
My civil war book, Nightmare of the Dead, is almost entirely a horror novel that features zombie-like creatures as monsters, but in the end, it’s horror. 

The horror, the horror…

I want zombie horror, so I wrote it. My vision of the apocalypse is a dark one… there is no cure for death, there isn’t a knight in shining armor coming to save the human race…

Monday, March 24, 2014

Dark Souls 2: My Obsession and Addiction


I grew up playing video games; the NES era had a lot of games that would be difficult by today’s standards. Most games on the market today are easy and focus heavily on the multiplayer element, which I can understand, but I’m not a big fan. I’m used to playing with someone sitting beside me, or braving the mighty robots of the Mega Man universe by myself.

I used to love playing the Final Fantasy games, but the last three entries have been awful, in my opinion (I’m talking about the trilogy of crap called Final Fantasy XIII). I used to love playing video games, but most games are too easy, or they’re a Call of Duty clone. Don’t get me wrong—I’ve played several games that I absolutely love, but most of the franchises I used to love (Resident Evil), suck. I have to play Suda 51 games, games most people hate, just to get something “different” out of a video game. To me, most games are the same. Open-world games usually bore me to death, unless it’s one of the Fallout games.

I remember stumbling upon an article on IGN about the ten hardest games in the last few years, and I saw Dark Souls on the list. I had no idea what it was. I bought the game for Xbox, and I obsessed over it. Absolutely obsessed over it. I felt like a teenager all over again because I spent countless hours playing it. My wife screamed at me several times. 

"IT'S A STUPID VIDEO GAME!"

"I'LL BE DONE IN A MINUTE!"

(Two hours and several deaths later...)

The game was difficult at first, sure, but once you became accustomed to the combat system, it's fairly easy. When I re-started with a different character, I wiped the floor with Smough and Ornstein, one of the hardest boss battles in the game. I beat them in one try. The game was hard, but it wasn’t impossible.

So. Dark Souls II.

I haven’t wanted to play a game this badly since Final Fantasy VIII; the release date was circled on my calendar. I’m 31 years old with two kids and a good job, but here I was, fantasizing about a forthcoming video game. I actually went out and bought at PS3 just to play Demon’s Souls, which I also loved. Dark Souls is the only game I’ve played more than once since the Resident Evil 2 days. 

There’s been a lot of hullabaloo over which Dark Souls game is better, and some people are bothered by the graphics. I feel like we’re comparing Megan Man 2 to Megan Man 3; both games are fun and challenging. I’ve read articles from several reviewers who say that Dark Souls II fails to live up to expectations because they liked the Firelink Shrine idea from the first game because the world felt “connected” to a middle place. Well, you can walk back to your “home” in Majula in Dark Souls II, but it would be a very long walk from some places. That’s not always the case, but the game certainly has a central hub. The graphics aren't perfect, but I like how the world looks "tired" and wasted. 

Human effigies are tough to come by. You can keep repairing a ring that will break every time you die, but it costs 3000 souls to fix and you have to keep warping back to the blacksmith to get it fixed—the inconvenience is enough to keep me from being reckless. 

The game world feels far more “coherent” than the last game did, despite the fact that some professional game reviewers prefer the Firelink Shrine idea. There is a bit more story, and it’s an intriguing one. The game is still mysterious.

There is certainly an emphasis on multiplayer, but I’m okay with it because I don’t have to voice chat with juveniles to enjoy it. I prefer to use a warrior so I can play with all the cool weapons, but I’ve noticed that some bosses are easier to take down with a character who can keep their distance and throw magic spells. It seems like some bosses would discourage this strategy. 

The game is a cross between Demon’s Souls and Dark Souls. I am displeased with the game’s AI, because you can easily bait some enemies to a certain point, and for whatever reason, they began to backtrack, allowing you to shoot them with your bow or hit them with something else from a distance. Enemies normally just stand there and take it when you’re pelting them with arrows from a distance. I can only imagine how hard some parts of this game would be if enemies ducked behind cover or tried to flank you. 

I usually get wasted when I’m summoned to another world by another player, but I like hanging out in the belfry, because I usually win those fights. There are different ways to approach multiplayer this time around. I’ve noticed how important the poise stat has become, and opponents with small, quick weapons can stagger you and hit you with a devastating combo as soon as they can find an opening.

I could go on and on. I love Dark Souls II. I love Dark Souls. I love Demon’s Souls. Like the old NES games, I’ll keep playing them and playing them, because the challenge is always fresh and fun. I’m embarrassed by the number of hours I’ve logged on the game since it came out. I always criticize people who sit there and play Flappy Birds and Candy Crush when they could be reading a book, and here I am… I could be WRITING a book…

Saturday, March 22, 2014

Writing the Werewolf Apocalypse

The book is finally available from Severed Press, with an awesome cover by Alan M. Clark. In the foreword, I explained why I wrote the book; the novel is essentially a love letter to Takashi Miike and Meiko Kaiji, both legends in Japanese cinema.

CLICK HERE TO BUY THIS THING 

For me to say the book is violent and original is a bit pretentious. I will say I used a different approach when writing the book, and did whatever I could to capture a sort of Japanese aesthetic to the prose. The book is a big one (over three hundred pages), but there aren’t many large paragraphs. Sometimes, there is beauty in “simplicity”; so I didn’t write the thing like it was a Haiku, but I wanted readers to infer and “feel”; telling readers much of anything would have ruined the cultural context. 

Are there werewolves in the book? Yes. A lot of them. 

Meiko Kaji in Lady Snowblood
I didn’t create a “dream cast” for this book on the blog because a lot of the actors would be Japanese, and not many folks know about the actors who I’d want in the movie. I’m also biased; I think even the “cheesy” Japanese films, or even the horror films, take their approach to acting and presentation far more seriously than most American film studios. An American film studio couldn’t make this into a movie. No way. Not even Tom Cruise. 

I won’t apologize for how “weird” the book might seem. I won’t apologize for anything in this book. It shifts between stories, jumps around, and entire chapters are presented differently. It’s exploitative, ridiculous, and very, very, Japanese. 

With werewolves, of course. Many of them. Many, many werewolves…

Takashi Miike's remake of Hara-Kiri. A movie that is kind of "normal" for him, although depressing as hell.