Showing posts with label dark souls. Show all posts
Showing posts with label dark souls. Show all posts

Wednesday, May 25, 2016

Goodbye, Dark Souls




I have been a Dark Souls fanatic for a long time. I will never claim to be a “pro” gamer, nor will I suggest that the games are always easy for me. 

Each Souls game, in my opinion, is a 10/10. I love every game in the series. I am not any kind of video game critic, but I know I enjoy the games, and that’s all that matters to me. Here is my personal ranking for the series; keep in mind, I am ranking the games according to which one I LIKE better, not which game is better overall. I can’t decide that. It’s like comparing the most beautiful human being in the universe from 2008 the universe's most beautiful person in 2025. 

Dark Souls (This was the first game in the series I played, and I have very vivid memories of my first experience with the Souls games. This one has more sentimental value than anything, because it taught me how to play these games, lol). 

Demon’s Souls (the environments are still relatively interesting, and the light/dark system is very cool). 

Bloodborne (I think this is the true “successor” to the Dark Souls franchise).

Dark Souls III (I love the game, but at the end of the day, it felt like an expansion pack. The environments were probably my least favorite in all the series, with a couple exceptions. After playing Bloodborne, I felt like FROM could do more interesting things with DS III… and I expected a better ending without relying on DLC). 

Dark Souls II (I put a lot of hours into it. Like, a million). 

Dark Souls: Scholar of the First Sin (it wasn’t necessary, but I still played the hell out of it. I only rank it last because I had already experienced DS2… even though Scholar is a remix with better graphics, this is where it belongs, for me). 

The amount of philosophical depth that is incorporated into the Dark Souls lore is staggering. I think the most important aspect of the game is the ability to play it a second time with a better version of your character—with an increase in difficulty.

I approach the Dark Souls games as if I am taking care of business. There is a strong life-metaphor involved; I don’t know how much further I have to go until I find myself against some epic conclusion that allows for me to make the ultimate choice; at the end of each game, you have the power to choose whether or not the world lives in a state of eternal darkness, or the violent cycle of life—which ends in death—continues. Essentially, this is the choice between Chaos and Law, Yin and Yang; I feel like I am up against an apocalyptic nightmare from fantasy author Michael Moorcock.

Of course, I could be completely wrong, which is great! There is so much community support for these games,and there are a lot of folks who play Dark Souls for hours to uncover the game-world's mysteries.

I thrive on the mystery, and the seemingly purposeless linearity. Dark Souls is an idea that thrives on throwing you into a situation that has one inevitable outcome; its end.



As I explored Dark Souls III, I was too busy surviving to truly enjoy it. I made mistakes after doing several things correctly, and sometimes, I was victorious through dumb luck. But I truly don’t get enough out of the experience until I play the game a second time; you have to admire and appreciate the layers of art and complexity. 

Since the third game in the series offers environments, characters, and items that veteran players have seen before, we can suggest this third game does not contain many fresh ideas. The Dark Souls universe seems like a fantasy version of The Matrix, and a mirror of the repetition that we constantly complain about when we say that something has been replicated, rebooted, or remade. Our characters may have traveled to Anor Lond before (kind of like walking to your nearest 7-11), but every time we go, there is a chance that we may do something terribly bad and hurt ourselves. Sometimes, we go through the motions; swing the sword, roll, dodge (or check cell phone, chew fingernails), and sometimes we approach our challenge a little differently; sometimes change brings a shot of confidence, but more often than not, we are a bit anxious. 

Sometimes, we make a desperate grab for an item that we can see on a distant ledge, or maybe the item is guarded by a trap or a powerful enemy. Sometimes, we just accidentally roll off the damn cliff.

Dark Souls III is all-too familiar, and it seems to be a tribute to the entire concept. An artist should have the freedom to explore new ground, and I am glad this is the final game in the franchise (if the rumors are true. I am certainly not a video game journalist). I am sad to see it go, but hopefully, there will be plenty of imitators who will attempt to fill the void, as FROM Software create another dynamic, powerful vision for video gaming’s future.

If any series of games could be the proper descendant of the original NES games that kept our families up late at night (Super Mario Bros. 3 without warp whistles), Dark Souls has inherited the flame, and now that torch shall pass. Super Mario games evolved, and I think the creative minds behind the Dark Souls franchise can create something just as groundbreaking. 

Thank you, FROM, for giving me a chance to fight The Nameless King in my nightmares, over and over again. 

Monday, March 24, 2014

Dark Souls 2: My Obsession and Addiction


I grew up playing video games; the NES era had a lot of games that would be difficult by today’s standards. Most games on the market today are easy and focus heavily on the multiplayer element, which I can understand, but I’m not a big fan. I’m used to playing with someone sitting beside me, or braving the mighty robots of the Mega Man universe by myself.

I used to love playing the Final Fantasy games, but the last three entries have been awful, in my opinion (I’m talking about the trilogy of crap called Final Fantasy XIII). I used to love playing video games, but most games are too easy, or they’re a Call of Duty clone. Don’t get me wrong—I’ve played several games that I absolutely love, but most of the franchises I used to love (Resident Evil), suck. I have to play Suda 51 games, games most people hate, just to get something “different” out of a video game. To me, most games are the same. Open-world games usually bore me to death, unless it’s one of the Fallout games.

I remember stumbling upon an article on IGN about the ten hardest games in the last few years, and I saw Dark Souls on the list. I had no idea what it was. I bought the game for Xbox, and I obsessed over it. Absolutely obsessed over it. I felt like a teenager all over again because I spent countless hours playing it. My wife screamed at me several times. 

"IT'S A STUPID VIDEO GAME!"

"I'LL BE DONE IN A MINUTE!"

(Two hours and several deaths later...)

The game was difficult at first, sure, but once you became accustomed to the combat system, it's fairly easy. When I re-started with a different character, I wiped the floor with Smough and Ornstein, one of the hardest boss battles in the game. I beat them in one try. The game was hard, but it wasn’t impossible.

So. Dark Souls II.

I haven’t wanted to play a game this badly since Final Fantasy VIII; the release date was circled on my calendar. I’m 31 years old with two kids and a good job, but here I was, fantasizing about a forthcoming video game. I actually went out and bought at PS3 just to play Demon’s Souls, which I also loved. Dark Souls is the only game I’ve played more than once since the Resident Evil 2 days. 

There’s been a lot of hullabaloo over which Dark Souls game is better, and some people are bothered by the graphics. I feel like we’re comparing Megan Man 2 to Megan Man 3; both games are fun and challenging. I’ve read articles from several reviewers who say that Dark Souls II fails to live up to expectations because they liked the Firelink Shrine idea from the first game because the world felt “connected” to a middle place. Well, you can walk back to your “home” in Majula in Dark Souls II, but it would be a very long walk from some places. That’s not always the case, but the game certainly has a central hub. The graphics aren't perfect, but I like how the world looks "tired" and wasted. 

Human effigies are tough to come by. You can keep repairing a ring that will break every time you die, but it costs 3000 souls to fix and you have to keep warping back to the blacksmith to get it fixed—the inconvenience is enough to keep me from being reckless. 

The game world feels far more “coherent” than the last game did, despite the fact that some professional game reviewers prefer the Firelink Shrine idea. There is a bit more story, and it’s an intriguing one. The game is still mysterious.

There is certainly an emphasis on multiplayer, but I’m okay with it because I don’t have to voice chat with juveniles to enjoy it. I prefer to use a warrior so I can play with all the cool weapons, but I’ve noticed that some bosses are easier to take down with a character who can keep their distance and throw magic spells. It seems like some bosses would discourage this strategy. 

The game is a cross between Demon’s Souls and Dark Souls. I am displeased with the game’s AI, because you can easily bait some enemies to a certain point, and for whatever reason, they began to backtrack, allowing you to shoot them with your bow or hit them with something else from a distance. Enemies normally just stand there and take it when you’re pelting them with arrows from a distance. I can only imagine how hard some parts of this game would be if enemies ducked behind cover or tried to flank you. 

I usually get wasted when I’m summoned to another world by another player, but I like hanging out in the belfry, because I usually win those fights. There are different ways to approach multiplayer this time around. I’ve noticed how important the poise stat has become, and opponents with small, quick weapons can stagger you and hit you with a devastating combo as soon as they can find an opening.

I could go on and on. I love Dark Souls II. I love Dark Souls. I love Demon’s Souls. Like the old NES games, I’ll keep playing them and playing them, because the challenge is always fresh and fun. I’m embarrassed by the number of hours I’ve logged on the game since it came out. I always criticize people who sit there and play Flappy Birds and Candy Crush when they could be reading a book, and here I am… I could be WRITING a book…